Kahoot is a game-based learning platform that has revolutionized the way students learn and teachers teach. With its innovative approach to gamify education, Kahoot has become a favorite among educators and students worldwide.
The Beginning of Kahoot
Kahoot was in 2013 by Johan Brand, Jamie Brooker, and Morten Versvik. The founders aimed to create an interactive platform that would engage students in a fun and educational way. the platform was for classrooms, but it gained popularity among students of all ages and became an educational and entertainment phenomenon.
Kahoot’s Unique Approach to Education
Kahoot’s platform allows teachers to create quizzes, surveys, and discussions to engage their students. The platform uses gamification, making learning more engaging and exciting. Students compete with each other to earn points, making learning a fun and competitive experience. Kahoot’s approach to education has led to increased engagement, higher retention rates, and improved academic performance.
Kahoot’s Success Story
Since its launch, Kahoot has experienced unprecedented success. Today, Kahootthas over 100 million active users in more than 200 countries. The platform is in classrooms, corporate training, and events. Kahoot has also partnered with organizations such as Disney, National Geographic, and Marvel to create educational content for their users.
In 2019, Kahoot was on the Oslo Stock Exchange, raising $43 million in its initial public offering. The company’s valuation soared to over $1 billion in 2021, making it one of Norway’s most valuable tech companies.
Kahoot Entertainment
Kahoot Entertainment is the parent company of the popular game-based learning platform Kahoot. The company was in 2013 in Norway and has since become a global leader in the education technology sector.
Kahoot Entertainment’s mission is to make learning more engaging and fun by using game-based learning. Its flagship product, Kahoot, is a platform that allows educators and students to create and play interactive quizzes, surveys, and discussions.
Kahoot has been by educators around the world, with over 100 million active users in more than 200 countries. The platform’s success has led to partnerships with major organizations such as Disney, National Geographic, and Marvel, which have created educational content for the platform.
Also to Kahoot, Kahoot Entertainment has also developed other products such as Kahoot! DragonBox, a series of math games for children, and Kahoot! Academy, a platform for teachers to share educational content and resources.
Entertainment has received several awards for its innovative approach to education technology, including the Norwegian Entrepreneur of the Year award in 2017 and the EdTechXGlobal award for the best global education company in 2018.
In 2019, Entertainment went public on the Oslo Stock Exchange, raising $43 million in its initial public offering. The company’s market valuation has since soared to over $1 billion, making it one of Norway’s most valuable tech companies.
Kahoot Entertainment has revolutionized the way students learn and teachers teach, and its success story is a testament to the power of innovation in the education sector.
Conclusion
Kahoot’s unique approach to education has made it a game-changer in the education sector. Its platform has brought fun and excitement to learning, making it a popular choice among students and teachers alike. Kahoot’s success story is a testament to the power of innovation and the impact it can have on society.